Global Education Technology (EdTech) Market Report 2022:

DUBLIN, July 28, 2022 (GLOBE NEWSWIRE) — Added the Education Technology Market by Infrastructure, Systems, Devices, and Solutions 2022-2027 report Offer.

This Education Technology Market report evaluates the role of EdTech technologies in formal education, professional training and professional education.

The report assesses a variety of digital learning environments with an analysis of technologies and solutions including hardware, software, devices and services. The report looks at the effectiveness of different delivery methods and modalities, including client-centred approaches to education and the role of evidence-based outcomes.

The education sector is undergoing an evolutionary process as traditional teaching methods undergo a major shift towards student-centred and more inclusive learning. Educational Technology (EdTech) is the combined use of computer technology and educational theory/practice to facilitate student learning. It creates, uses, and manages technical processes and educational resources to facilitate learning and academic performance.

EdTech stands for the combined use of computer technology and educational theory/practice to facilitate student learning. Educational Technology creates, uses, and manages technological processes and educational resources to improve student academic performance. In addition to findings from educational practice, educational technology uses networking, educational techniques, psychology, sociology, artificial intelligence and IT technology.

EdTech uses insights from educational practice. It uses networking, educational techniques, psychology, sociology, artificial intelligence and IT technology to develop solutions. It covers a range of areas of pedagogical practice, including learning theory, computer-based training, online learning and mobile learning.

Both educational and non-academic institutions are participating in the digitization process supported by EdTech tools and advanced technologies such as the incorporation of AI, AR/VR, robotics and many other technologies. Adoption of EdTech solutions will be widespread and have positive impacts ranging from K-12 to higher education, adult education and vocational training. We predict that by 2030, 90% of all formal education programs will rely on EdTech tools.

The report analyzes EdTech solutions including distance learning services, virtual classroom infrastructure, interactive learning and management systems. The report ranks solutions by user type, deployment mode, and other critical considerations. Virtual classroom equipment and device analysis includes computers, smartphones, tablets, virtual whiteboards, and web conferencing infrastructure. Administrative systems analysis includes training resource management systems, student information systems, document management systems, and talent management systems.

The report evaluates major TechEd companies including their strategies, products and services. It also analyzes the role and importance of advanced technologies such as AI and machine learning, robotics, telepresence and holographic delivery systems and user interfaces. The report also assesses the role of software-based solutions such as learning management systems, lecture capture systems, student information systems, and others. The report includes forecasts from 2022 to 2027.

Select Report results:

  • The global virtual classroom infrastructure market will reach $58.9 billion by 2027
  • The global market for interactive learning solutions will reach US$37.3 billion by 2027
  • Over 70% of all formal education programs will rely on EdTech solutions by 2027
  • North America will lead the EdTech market with 29% market share, followed by Europe
  • Direct-to-consumer solutions will account for 51% of the global EdTech market opportunity
  • EdTech has seen significant “step function” type growth as a result of the global pandemic
  • AI, robotics, telepresence and holographic engagement will act as key enablers for results-driven performance

Main topics covered:

1.0 Summary

2.0 Introduction
2.1 The Education Technology Market
2.1.1 Distance Learning
2.1.2 Company-Wide Learning and Training
2.1.3 K-12 Level Education
2.1.4 Learning at your own pace
2.2 Key Considerations About the EdTech Market
2.2.1 Inclusions and Exclusions
2.2.2 Distance Learning/On-Demand Learning
2.2.3 Evidence-based methodology
2.2.4 Whole Child Learning Technology
2.2.5 EdTech Infrastructure
2.3 Major changes in education
2.4 COVID-19 Impact Analysis
2.5 Student and Teacher Benefits
2.6 EdTech Business Model and Pricing
2.7 Regulatory Analysis
2.7.1 UGC Regulation
2.7.2 Higher Education Opportunities Act
2.7.3 Distance Learning and Innovation Ordinance
2.8 Market Driver Analysis
2.9 Market Challenge Analysis
2.10 Value Chain Analysis
2.10.1 Educational Institutions
2.10.2 Company
2.10.3 Government and Regulatory Authorities
2.10.4 MOOC Provider
2.10.5 OEMs
2.10.6 Software Solution Providers
2.10.7 Technology Solution Providers

3.0 education technology and application analysis
3.1 Hardware Analysis
3.1.1 Interactive Ads
3.1.2 Interactive Projectors
3.1.3 Video Conferencing Systems
3.2 Software Solution Analysis
3.2.1 Learning Management Systems
3.2.2 Student Information Systems
3.2.3 Classroom Rating Systems
3.2.4 Systems for classroom collaboration
3.2.5 Classroom Management Systems
3.2.6 Document Management Systems
3.2.7 Student Response Systems
3.2.8 Talent Management Systems
3.2.9 Lecture Capture Solutions
3.3 Enabling Technology Analysis
3.3.1 Gamification
3.3.2 Data Analysis
3.3.3 VR and AR
3.3.4 ERP solutions
3.3.5 Security Solutions
3.3.6 Blockchain Solutions
3.3.7 Haptic Solutions
3.3.8 AI and Machine Learning
3.3.9 Robotic Solutions
3.3.10 Holographic Engagement Solutions
3.4 Content and Service Analysis
3.5 Applications by User Type
3.5.1 Educational Institutions
3.5.2 Consumer-Oriented Businesses
3.6 EdTech Submarket Analysis
3.6.1 Distance Learning Services
3.6.2 Virtual Classroom Infrastructure and Devices
3.6.3 Interactive Learning Solutions
3.6.4 EdTech Management Systems
3.7 Case Study Analysis
3.7.1 Cisco University of Panama Utah State University Oklahoma Howe Public Schools Romanian Ministry of Education San Jose State University UNC Pembroke
3.7.2 eLearning Company and IBM Watson
3.7.3 Google Classcraft classroom gamification DataViz data analysis
3.7.4 Microsoft Authorization
3.7.5 Gamified SplashLearn Platform
3.7.6 Goldman Sachs Reach Capital Fund
3.8 Online Learning Analysis

4.0 Business Analysis for Education Technology
4.1 EdTech by systems, infrastructure and products
4.1.1 Providers of EdTech Systems
4.1.2 EdTech infrastructure providers
4.1.3 Vendors of EdTech Products
4.2 Detailed analysis of selected EdTech companies
4.2.1 17zuoye
4.2.2 2U INC
4.2.3 Learning Age
4.2.4 Apple
4.2.5 Table
4.2.6 BYJUS
4.2.7 Campus Administration
4.2.8 Cisco
4.2.9 Cornerstone OnDemand
4.2.10 Coursera
4.2.11 D2L
4.2.12 DellEMC
4.2.13 Discovery Training
4.2.14 Edutech
4.2.15 edX
4.2.16 Ellucian
4.2.17 Google
4.2.18 Hujiang
4.2.19 IBM
4.2.20 Instruc
4.2.21 iTutorGroup
4.2.22 Lenovo
4.2.24 Oracle
4.2.25 Pexip
4.2.26 Promethean
4.2.27 SAP
4.2.28 Intelligent Technologies
4.2.29 Udacity
4.2.30 Udemy
4.2.31 upGrad Education Private Limited
4.2.32 videos
4.2.33 VIPKid
4.2.34 Business Day
4.2.35 Yuanfudao
4.3 EdTech Market Leader Solutions
4.3.2 Google
4.3.3 Table
4.3.4 Pearson
4.3.5 Advantis Systems
4.3.6 IBM
4.3.7 Promethean World
4.3.8 Ellucian

5.0 EdTech Market Analysis and Forecasts 2022 – 2027
5.1 Global EdTech Market 2022 – 2027
5.1.1 Global EdTech Market by Technology
5.1.2 Global EdTech Market by User Type
5.1.3 Global EdTech Market by Deployment Model
5.1.4 Global EdTech Market of Distance Learning Service 2022 – 2027
5.1.5 Global EdTech Market by Virtual Classroom Infrastructure and Devices 2022 – 2027
5.1.6 Global Interactive Learning Solutions EdTech Market 2022 – 2027
5.1.7 Global EdTech Market by Management Systems 2022 – 2027
5.2 Regional EdTech Market 2022-2027

6.0 Conclusions and Recommendations

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